Identification should include the following:
- Universal design toys
- Switches
- Adaptive games
- Modifications to leisure equipment (e.g., lifts in pools, adaptive golf clubs, switch-controlled motorized cars)
- Augmentative communication devices or visual prompts
Process/Skill Questions:
- Why would a therapist suggest that a client use an interactive video game?
- Which equipment would be used to assist a client with a paraplegia to swim?
- What environmental and personal factors may affect a client’s acceptance of adaptive equipment for play, leisure, and/or social participation? How can this knowledge be useful in providing quality client care?