Analysis should include the following:
- Solid drawing
- Character movement (e.g., squash and stretch, anticipation, arcs, secondary action, exaggeration)
- Staging
- Straight-ahead action and pose-to-pose
- Follow-through and overlapping action
- Timing
- Slow out and slow in
- Appeal
Process/Skill Questions:
- How can you stage an animation to keep the focus on what is important?
- How can visualizing movement improve an animation?
- How is timing critical to establishing aspects of a character?
- Why must an animator be skilled in basic modeling?