Description may include
- economic motivations
- virtual reality (VR) and augmented reality (AR)
- the life cycle of a game
- resurgence of classic games
- obsolete games
- use of AI
- current delivery systems (e.g., physical, digital, cloud).
Process/Skill Questions:
- What forces drive trends in the game industry?
- How do developers identify and target the intended audience for a game?
- How do player communities influence industry trends?