Analysis may include
- intended vs. unintended consequences of certain games
- case studies such as Death Race, Postal 2, Pokémon GO, Grand Theft Auto, Roblox
- accuracy of game rating system (i.e., Entertainment Software Rating Board [ESRB])
- news coverage of games
- the role of games in pop culture.
Process/Skill Questions:
- How do games mirror society?
- How do games mimic reality?
- What is the implication of creating games with graphic or violent content?
- How does the rating system work to mitigate controversies?
- How might one redefine the current rating system?
- What would happen if controversial video games were banned?