Analysis may include
- use of AI
- gambling
- violence
- addiction
- predatory behavior
- bullying
- distribution
- bias and harmful stereotypes
- privacy
- data ownership/usage
- accessibility.
Process/Skill Questions:
- How does a game avoid creating ethical and societal issues?
- What creates ethical and societal issues within games?
- What could happen if the negative connotation of games grew due to ethical and societal issues?
- What types of data are collected from players?
- How are games made accessible to a wide range of players?