Title: Manipulate sounds.
Course: Game Design and Development (10205-I) > Section: Incorporating Audio Components in Game Design

Manipulation may include

- voices
- sound effects (Foley)
  - footsteps
  - running water
  - glass breaking
  - clothes swishing.

Process/Skill Questions:

- What are examples of Foley sounds?
- What is the process for creating Foley sounds?
- What are the consequences of not incorporating Foley sounds in game design?