Title: Describe elements of a game prototype.
Course: Game Design and Development (10205-I) > Section: Introducing Game Design

Description should include

- concept
- genre and target audience
- components
- game foundations (e.g., rules, goals)
- a working solution
- a playable activity.

Process/Skill Questions:

- What are the most important things to include in a prototype for a new game?
- What components of the game support the genre and target audience?