Title: Animate game assets.
Course: Game Design and Development (10205-I) > Section: Creating Game Art

Animation should include instructions for

- movement (e.g., squash and stretch, anticipation, arcs, secondary action, exaggeration)
- staging
- constraints of movement
- fluidity of motion (or lack thereof)
- timing.

Process/Skill Questions:

- How could one stage an animation to keep the focus on what is important?
- How can visualizing movement improve an animation?
- How does lighting enhance or detract from this animation?
- What criteria could one use to evaluate the overall continuity of an animation?
- What is the intent of this animation?
- How is timing critical to establishing aspects of a character?