Analysis should include an explanation and example of a trend in each of the sports and entertainment industries, including
- e-sports
- gaming
- women’s sports
- name, image, and likeness (NIL).
Trends may include changes such as
- audience options
- recreation opportunities
- leisure interests
- the development of multipurpose venues.
Process/Skill Questions:
- How are consumers involved in multiple sports and entertainment activities simultaneously?
- What changes are occurring in sports and entertainment venues? How do current health and leisure interests affect sports and entertainment industries?
- What industry trends reflect a reaction to the COVID-19 pandemic?