Creation should include the concept that, in a gaming context, character refers to any playable or non-playable object that interacts with other objects in the game (e.g., the character could be a human, a spaceship, a ball).
Process/Skill Questions:
- What is a character, and what is the difference between a playable character and an NPC?
- What are some examples of playable characters and of NPCs?
- What interactions can occur between characters?
- What are archetypes for both playable characters and NPCs?