Title: Define the culture of a game.
Course: Game Design and Development, Advanced (10205-II) > Section: Interpreting the Culture and Purpose of Games

Definition should include characteristics inherent to a particular game culture (e.g., anime, medieval, fantasy, retro).

Process/Skill Questions:

- What are some examples of games with distinct cultures?
- Why are some individuals drawn to particular games?
- What are broader cultural impacts made by games?