Title: Game Design and Development, Advanced (10205-II)

Demonstrating Personal Qualities and Abilities
  Demonstrate creativity and innovation.
  Demonstrate critical thinking and problem-solving.
  Demonstrate initiative and self-direction.
  Demonstrate integrity.
  Demonstrate work ethic.
  WorkplaceReadinessSkillsPoster2019.pdf
Demonstrating Interpersonal Skills
  Demonstrate conflict-resolution skills.
  Demonstrate listening and speaking skills.
  Demonstrate respect for diversity.
  Demonstrate customer service skills.
  Collaborate with team members.
Demonstrating Professional Competencies
  Demonstrate big-picture thinking.
  Demonstrate career- and life-management skills.
  Demonstrate continuous learning and adaptability.
  Manage time and resources.
  Demonstrate information-literacy skills.
  Demonstrate an understanding of information security.
  Maintain working knowledge of current information-technology (IT) systems.
  Demonstrate proficiency with technologies, tools, and machines common to a specific occupation.
  Apply mathematical skills to job-specific tasks.
  Demonstrate professionalism.
  Demonstrate reading and writing skills.
  Demonstrate workplace safety.
Examining All Aspects of an Industry
  Examine aspects of planning within an industry/organization.
  Examine aspects of management within an industry/organization.
  Examine aspects of financial responsibility within an industry/organization.
  Examine technical and production skills required of workers within an industry/organization.
  Examine principles of technology that underlie an industry/organization.
  Examine labor issues related to an industry/organization.
  Examine community issues related to an industry/organization.
  Examine health, safety, and environmental issues related to an industry/organization.
Addressing Elements of Student Life
  Identify the purposes and goals of the student organization.
  Explain the benefits and responsibilities of membership in the student organization as a student and in professional/civic organizations as an adult.
  Demonstrate leadership skills through participation in student organization activities, such as meetings, programs, and projects.
  Identify Internet safety issues and procedures for complying with acceptable use standards.
Exploring Work-Based Learning
  Identify the types of work-based learning (WBL) opportunities.
  (Optional) Reflect on lessons learned during the WBL experience.
  Explore career opportunities related to the WBL experience.
  (Optional) Participate in a WBL experience, when appropriate.
Interpreting the Culture and Purpose of Games
  Analyze the elements of a successful game.
  Explain the effects of games on the user.
  Define the culture of a game.
Applying Ethics and Regulations to Game Design
  Investigate accessibility for games.
  Integrate intellectual property principles in game design and development.
  Interpret the Entertainment Software Rating Board (ESRB) rating system.
  (Optional) Explain end-user license agreements (EULA).
  Summarize the security concerns of the user and the developer.
Investigating the Functionality of Games
  Differentiate among game genres.
  Compare game platforms.
Exploring Game Design and Development Teams
  Collaborate with a team on a game design and development project.
  Evaluate one’s role as a team member.
Working with Narrative and Concept Design
  Review the components of storytelling.
  Develop a storyline.
  Develop an environment.
  Develop characters and assets.
  Create a storyboard.
  Pitch a narrative or concept.
Planning the Production of a Game
  Describe the audience.
  Create a flow chart for game progression.
  Plan a timeline for production.
  Implement the elements of a successful game.
Creating Assets
  Create a playable character or an NPC.
  Create an object.
  Create an environment.
  Apply visual effects.
  Apply audio effects.
  Create a user interface.
Creating a Game Build
  Integrate assets into a game.
  Implement interactivity into a game.
  Create a build.
Performing Quality Assurance (QA)
  Perform alpha testing.
  Perform beta testing.
  Examine beta testing feedback/results
Exploring Game Publication
  Explain game publishing considerations.
  Explain digital rights management (DRM).
  Define porting.
Capturing the Market
  Research economic principles as they relate to the marketing of games.
  Explore marketing options.
  Evaluate the influence of marketing on the success of a game.
  Create marketing materials.
Ensuring Career Readiness
  Update a portfolio.
  Outline a chosen career path in game design and development.
  Complete an industry certification exam.
Additional Course Information
  8401_Student Competency Record_Copyright 2026.xlsx
  8401 Printable Version with Standards, STEL, and TSA Correlations
  Acknowledgments and Copyright Information