Title: Review the components of storytelling.
Course: Game Design and Development, Advanced (10205-II) > Section: Working with Narrative and Concept Design

Description should include

- direct vs. indirect storytelling
- traditional storytelling

  - plot (e.g., backstory, conflict, resolution)
  - character (e.g., protagonist, antagonist, non-playable character [NPC])
  - setting
  - theme
  - point of view
  - dialogue
- game-based storytelling
  - interactivity
  - visual storytelling
  - linear vs. nonlinear storytelling.

Process/Skill Questions:

- What are the essential components to consider when creating a story?
- How do the components of storytelling help engage the user?
- What are the foundations of a successful game?
- What is the difference between the way games tell stories compared to other media?