Explanation should include
- definition of visualization
- uses of computer graphics and animation
- key terminology (e.g., three-dimensional [3D] forms, faces, polygon count, vertices)
- use of mathematics in creating 3D forms, including the Cartesian coordinate system and the six orthographic views.
Process/Skill Questions:
- What are the differences among faces, polygons, and vertices?
- Why are mathematical concepts relevant to modeling and animation?
- How has technology influenced digital visualization?
- What would be the consequences of not visualizing your product before development?