Application should include
- developing prototype iterations
- refining iterations for optimizations
- documenting designs and revisions
- producing a prototype (rapid prototyping/modeling)
- 3D printing
- modeling and simulation software
- generating stereo-lithography (.STL) files.
Process/Skill Questions:
- What methods are commonly used for producing a prototype?
- What materials are commonly used for producing a prototype?
- What things are learned in the making of a prototype?
- What does the term rapid prototyping mean?
- For what are .STL files used?
- What are the most common brands of modeling and simulation software?
- Why has 3D printing become so popular? What are its limitations?