Title: Plan the setting.
Course: Game Design and Development (10205-I) > Section: Examining Narrative Design

Planning should include

- lighting
- foreground/background
- topography/terrain
  - urban
  - rural
  - reality-based
  - fantasy

- mood
- color scheme
- era
  - current
  - historical
  - futuristic

- time of day.

Process/Skill Questions:

- How does setting affect the overall design of a game?
- How can setting be used to enhance a game’s narrative and player immersion?