Title: Complete a game design document.
Course: Game Design and Development (10205-I) > Section: Building a Game

Completion should include

- high-concept game pitch (i.e., a one- or two- sentence statement of the experience one is trying to create)
- genre (i.e., the inclusion of a single sentence placing the game within a genre or a hybrid of genres)
- gameplay (i.e., a paragraph describing what actions the player can perform during the game)
- features (i.e., a list of the major features that set this game apart, including anything from technical advancements to artistic style and what provides incentive to play the game)
- setting (i.e., a paragraph about what makes the game world and its occupants unique and interesting)
- story
- target audience (i.e., a description of the demographic one is trying to reach, including age group and geographic location)
- competitive analysis (i.e., a list of existing and planned games that will be competitors, and what makes one more successful than another)
- marketing plan (i.e., how the game will be advertised and how the game will make money).

Process/Skill Questions:

- What is the importance of game documentation?
- What components should be included in game documentation?
- Where should one publish game documentation and why?