Title: Identify types of game engines.
Course: Game Design and Development (10205-I) > Section: Utilizing Logic and Programming

Identification should include engines such as

- physics engine – used in objects interaction
- render engine – used to draw the game
- state machine – used to track progress and load/save progress
- artificial Intelligence (AI) engine – used to control game interaction.

Process/Skill Questions:

- How could a game operate with only one type of engine?
- What is the difference between a physics engine and a render engine?
- What is the difference between a state machine and an artificial intelligence engine?