CTE Resource Center - Verso

Virginia’s CTE Resource Center

2018/2019 Competency-Based Task/Competency List for Digital Visualization (8459/36 weeks)

All tasks are considered essential statewide and are required of all students.

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Demonstrating Workplace Readiness Skills: Personal Qualities and People Skills

  1. Demonstrate positive work ethic.
  2. Demonstrate integrity.
  3. Demonstrate teamwork skills.
  4. Demonstrate self-representation skills.
  5. Demonstrate diversity awareness.
  6. Demonstrate conflict-resolution skills.
  7. Demonstrate creativity and resourcefulness.

Demonstrating Workplace Readiness Skills: Professional Knowledge and Skills

  1. Demonstrate effective speaking and listening skills.
  2. Demonstrate effective reading and writing skills.
  3. Demonstrate critical-thinking and problem-solving skills.
  4. Demonstrate healthy behaviors and safety skills.
  5. Demonstrate an understanding of workplace organizations, systems, and climates.
  6. Demonstrate lifelong-learning skills.
  7. Demonstrate job-acquisition and advancement skills.
  8. Demonstrate time-, task-, and resource-management skills.
  9. Demonstrate job-specific mathematics skills.
  10. Demonstrate customer-service skills.

Demonstrating Workplace Readiness Skills: Technology Knowledge and Skills

  1. Demonstrate proficiency with technologies common to a specific occupation.
  2. Demonstrate information technology skills.
  3. Demonstrate an understanding of Internet use and security issues.
  4. Demonstrate telecommunications skills.

Examining All Aspects of an Industry

  1. Examine aspects of planning within an industry/organization.
  2. Examine aspects of management within an industry/organization.
  3. Examine aspects of financial responsibility within an industry/organization.
  4. Examine technical and production skills required of workers within an industry/organization.
  5. Examine principles of technology that underlie an industry/organization.
  6. Examine labor issues related to an industry/organization.
  7. Examine community issues related to an industry/organization.
  8. Examine health, safety, and environmental issues related to an industry/organization.

Addressing Elements of Student Life

  1. Identify the purposes and goals of the student organization.
  2. Explain the benefits and responsibilities of membership in the student organization as a student and in professional/civic organizations as an adult.
  3. Demonstrate leadership skills through participation in student organization activities, such as meetings, programs, and projects.
  4. Identify Internet safety issues and procedures for complying with acceptable use standards.

Introducing Digital Visualization

  1. Explain digital visualization.
  2. Create a multimedia portfolio of examples of student’s digital visualization work.
  3. Analyze legal and ethical considerations related to digital visualization.

Exploring Fundamentals of Graphics

  1. Compare raster and vector images.
  2. Explain standard file-naming conventions.
  3. Create an image.
  4. Edit an image, using image-editing software.
  5. Describe the design process.
  6. Explain the elements of design.
  7. Analyze the principles of design.

Exploring Computer Animation

  1. Describe computer input devices.
  2. Outline the evolution of animation technology.
  3. Examine the mutual influence between animation and society.
  4. Analyze fundamental principles of animation.
  5. Explore careers related to computer animation.

Exploring Storyboards

  1. Explain the storyboard.
  2. Analyze an existing storyboard.
  3. Create a storyboard.

Exploring Computer Modeling

  1. Describe the computer-modeling process.
  2. Create computer models of basic 3D forms.
  3. Modify basic computer-generated 3D forms.

Creating Computer Animation

  1. Analyze an existing animation.
  2. Create an animation of a graphic image.
  3. Create an animated product for the purpose of informing.
  4. Create an animated product for the purpose of instructing.
  5. Create an animated product for the purpose of persuading.
  6. Create an animated product for the purpose of entertaining.

Exploring Interactive Animation

  1. Explain interactive animation.
  2. Create an interactive animation.